Kody Yardley, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. His brown hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady gray eyes.
Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. His psionic abilities were realized during a raid on his village. He left for the west, certain he would find work there.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Artistic, Pacifist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4
Possessions: 200 gp. Black star sapphire (700 gp). Tourmaline (100 gp). Emerald (700 gp). 1 Minor magic item.
Trey Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting green shirt and pants. He has no hair. His brown unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Marry his sister to traveling adventurers.
Ideals: Joker. Flaws: Ugly, Disease, Shy. Bonds: Immigrant. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Solomon Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. He has a golden handlebar mustache and slicked back golden hair. His amber eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of western immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.
Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for him
Ideals: Athletic, Fighting, Impeccable. Bonds: In love, Immigrant. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 500 gp.
Randal Reed, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. His black hair is braided into rings. His eyes are a pleasant hazel.
Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Randal's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Flaws: Addict, Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Courier
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 sp. 1 Minor magic item.
Gunter Camden, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his blonde hair down. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Antagonistic, Mundane. Bonds: Rich, Enemies, Mentor. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!