Odo Charlton, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a violet coat, and sports empty pouches on his belt. He wears his chestnut hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Optimist, Justice, Gifted. Flaws: Greedy. Bonds: Job. Occupation: Masseuse
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Masterwork studded leather.
Balimaar Harley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and typically wears violet cloth garments or leather armor. His hair is white, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Butcher mother left him crippled. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Mentor. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. 4 Antitoxin. 2 Holy water. 2 Holy water. 3 Alchemist’s fire.
Hunter Hornsby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a worn and beaten armor. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His violet eyes are passionate and lively.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Hunter was left his mother's suit of armor and trained in its use and care. He struck the Assassin job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and to be a junk dealer again
Flaws: Ugly, Hedonist. Bonds: Military, Job, Adventurer. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Norman Gresham, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern man wears a faded coat and loose pants complete with wide-brimmed hat. He has a small bristly mustache and wavy white hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.
History: When he was but 7 years old his parents immigrated from the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion.
Ideals: Athletic, Opinionated. Flaws: Hedonist, Racist. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 3000 cp. Citrine (70 gp). Moss agate (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gerald Marley, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. His black hair is singed and shortened. His fierce blue eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He became a Actor soon after.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 6 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 9000 sp. Black pearl (200 gp). Chrysoberyl (40 gp). Blue quartz (6 gp).
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