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Advanced [show]


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is physically well-built. He has shaved his head bald. His brown eyes peer out from beneath his small black hat.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his father.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Family, Adventurer. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Trym Cooper, Male Human Adept 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)9 (-1) 15 (+2)12 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Silk rope. 1 Good lock.


Social Check DCs


Percival Conway, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. He has a white handlebar mustache and slicked back white hair. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of southern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family; and a deep hatred of illithids

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant, Family. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Percival Conway, Male Human Bard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 11 (+0)17 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 700 gp.


Social Check DCs


Nicholas Abram, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Sage business at a young age. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and to clean up the streets

Flaws: Antagonistic. Bonds: Adventurer, Job, Guardian. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Nicholas Abram, Male Human Monk 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Peridot (40 gp). Red garnet (130 gp).


Social Check DCs


Gomory Hale, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of strength around his neck, and a bow on his belt. His auburn hair is cut short. His blue unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Disease, Sensitive. Bonds: Adventurer. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Gomory Hale, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Insight +5, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Dustin Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he dresses in white turtlenecks beneath a black coat with tan slacks. His white hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family, Nature. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Tattersall, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)13 (+1) 7 (-2)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2300 sp.


Social Check DCs

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