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NPC Generator

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Advanced [show]


Drogo Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has a moderate pudge and is not very fit. His hair, while still mostly black, has prominent grey streaks. His brown eyes peer out from beneath his wide-brimmed tan hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He was granted divine powers by his dying brother.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Optimist, Gifted. Bonds: Nature, Family. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Drogo Walcott, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)12 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. Solid gold idol (800 gp). 1 Minor magic item.


Social Check DCs


Bernard Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue cloak and cross-gartered red stockings. His brown hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Miller. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Miller like his mother before him.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Forgetful. Bonds: Poor, Job, Military. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Bernard Blakely, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His brown hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Randal was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: To pay off his debts; and to be a mayor again

Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Job, Debt. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Randal Emsworth, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 18 (+4)10 (+0)
Skills Arcana +2, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Everard Anderton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey costume with the symbols of the sun god on his torso. His brown hair is unkempt and raggedy. This violet eyed northerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north to a Glassblower, Everard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Job. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Everard Anderton, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 8 (-1)12 (+1)
Skills Stealth +5, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Terran, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Gilbert Bradly, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gilbert was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He struck the Slave Trader job and began his own company from there.

Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg

Flaws: Sensitive. Bonds: Attractive, Nature, Job, Rich. Occupation: Slave Trader

Voice: Jamaican accent

Attributes [hide]

Gilbert Bradly, Male Human Druid 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)14 (+2) 8 (-1)6 (-2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 4 Antitoxin. 5 Acid flasks. 2 Smokesticks.


Social Check DCs

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