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NPC Generator

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Advanced [show]


Hunter Langley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries a battered monstrous two handed axe and tarnished greatsword as well. He has moderate length blonde hair. His eyes are likewise blue.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Disciplined, Artistic, Entrepeneur. Flaws: Shy. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Hunter Langley, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 sp. Jet (60 gp).


Social Check DCs


Simon Milton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His long brown hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Logical, Optimist. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Simon Milton, Male Human Fighter 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 700 gp. Freshwater pearl (13 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He has no hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.

History: Gerald was born the youngest of three triplets. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Gerald Jacobs, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 700 gp. Gold dragon comb with red garnet eye (1500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (1200 gp). Old masterpiece painting (500 gp).


Social Check DCs


Heward Moreno, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long auburn hair kept up in a rat tail. His amber eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heward was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He has worked as a Cartwright like his mother before him.

Motivation: To be a Apothecary again; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Job, Immigrant. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Heward Moreno, Male Human Warlock 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Harlow, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his spear. His skin is also unnaturally pale. His brown hair is lengthy and is close to two feet long. He has hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying brother.

Motivation: A deep hatred of giants.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Diggory Harlow, Male Human Barbarian 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)10 (+0) 13 (+1)6 (-2)
Skills Persuasion +1, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 700 gp.


Social Check DCs

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