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Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear tan tank tops with red pants. He wears a broad hat to cover his moderate length silver hair. He has hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Layabout, who enjoyed hunting, Thomas was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Layabout; and wants his loneliness to end

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Adventurer, Has a crush. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Thomas Emsworth, Male Human Wizard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 40 pp. 1 Masterwork Heavy wooden shield. 1 Buckler.


Social Check DCs


Roger Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roger took refuge in the large cave and found the beat up hand crossbow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Passionate. Bonds: Religious, Nature, Adventurer, Enemies. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Roger Dalton, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Amber (70 gp). Rhodochrosite (15 gp). Amber (70 gp). 2 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Arnold Rowley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a long silver beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Merchant, but he got bored and became a Banker. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and to be a merchant again

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Slave, Job. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Arnold Rowley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hugh Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He keeps his long brown hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Hugh was born in the east. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world.

Ideals: Persistence, Gifted. Flaws: Ugly, Disease, Impulsive. Bonds: Poor. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Hugh Anderton, Male Human Druid 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. Zircon (50 gp). Malachite (5 gp). Star rose quartz (50 gp).


Social Check DCs


Richard Axton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His golden hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Richard was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Apothecary. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Religious, Immigrant. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Richard Axton, Male Human Fighter 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp. Jet (40 gp). Golden pearl (40 gp).


Social Check DCs

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