Ernest Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.
History: He comes from a rich southern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Professionalism, Impeccable. Bonds: Rich. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Lance Pinkerton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His hair, while still mostly golden, has prominent grey streaks. He has gray eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Architect in town.
History: A powerful brothel owner made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and expand his business
Flaws: Antagonistic, PTSD. Bonds: Immigrant, Job, Mentor. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Smoky quartz (70 gp). Chrysoberyl (110 gp). Brown-green garnet (110 gp). 1 Half-Plate.
Manfred Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This hazel eyed northerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Spice Merchant business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Passionate, Gifted. Bonds: Job, Mentor. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Freshwater pearl (14 gp). Deep blue spinel (400 gp). Red spinel (130 gp).
Balimaar Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is renowned for his bright violet suits and hats. He has moderate length silver hair. He has several tiny emerald earrings on each ear.
Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a island tribe. He was an apprentice working in his mother's forge. He now mingles about in high society.
Motivation: Expand his business.
Ideals: Athletic, Impeccable, Opinionated. Bonds: Rich, Nature, Job. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Golden yellow topaz (500 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Merton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears bulky tan painted plate armor. His auburn hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his father. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 7 (-2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
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