Diggory Wordsworth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his auburn hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted divine powers by his dying sister.
Motivation: Retire the richest man in the north; and wants his loneliness to end
Ideals: Entrepeneur, Gifted, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 33000 sp. 1 Minor magic item.
Odo Riley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear white pants and tee shirts. His white hair is thinning but still full. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Odo studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Logical, Gifted, Fighting. Bonds: Attractive. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 100 pp. Azurite (9 gp). Black pearl (1600 gp). Chrysoprase (40 gp). 1 Minor magic item.
Gomory Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with tan socks and a vest with buckled shoes, and carries lances. His blonde hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He works hard and plays hard.
History: The child of a Mortician, who enjoyed hunting, Gomory was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Nature, Rich. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1000 gp.
Frederick Paxton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is wracked by social anxiety
Ideals: Disciplined, Logical. Bonds: Rich, Mentor. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 3000 cp.
Richard Richie, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is typically in his Ploughman uniform. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.
History: Richard was born the youngest of three triplets. A gifted student he started as a Barkeep, but he got bored and became a Ploughman. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Family. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 gp. Rose (60 gp). Golden pearl (120 gp). Hematite (6 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!