Guy Graham, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. He has blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +6
Possessions: 2000 sp. 1 Spyglass.
Dustin Darby, Male Human [Permalink]
Personal [hide]
Description: An older man who wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his monstrous two handed axe, he is not a threatening figure. His chestnut hair is still thick. His half smiles and amber eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: He was always a brilliant, if unscrupulous mind. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Raymond Read, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. With bright golden hair and a scraggly beard. He has a dull look in his hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Raymond took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Seeks redemption; and he is content
Ideals: Joker, Persistence, Gifted. Flaws: Disease. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Old masterpiece painting (900 gp). Solid gold idol (900 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Drogo Blyth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his black hair down. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things
Flaws: Ugly, Addict, Mundane. Bonds: Poor, Military. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). 1 Breastplate.
Rolf Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish red hair is in a traditional bowl cut. He is baby faced.
Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Rolf was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Shepherd. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and to get a good night's sleep
Flaws: Depressed, Disease, Insomniac. Bonds: Immigrant, Military. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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