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NPC Generator

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Advanced [show]


Dustin Snowdon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 13th year, his parents were killed by a goblins raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Joker. Bonds: Job, Poor, Enemies, Military. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Snowdon, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Randal Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. He wears his black hair down. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Randal was born with his father's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Randal Kitchur, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Lance Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He has a slight overbite and is overall scrawny. He has done his best to style his black hair to look like a famous performer. His green eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the large cave and found the beat up flail and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's in love; and he's attracted to the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature, Has a crush. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Acton, Male Human Cleric 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 3000 sp. Gold dragon comb with red garnet eye (800 gp). Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and has a large tan mantle and cape that has been intricately interwoven into his brown robe. His skin is also unnaturally pale. His brown hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and wants his loneliness to end

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Bertram Berkeley, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp. 1 Climber’s kit.


Social Check DCs


John Royston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man has the majority of his body covered in plate. He has styled his white hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Terse, Impulsive. Bonds: Rich. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

John Royston, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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