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Advanced [show]


Norman Sutton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Interpreter uniform. His hair is black, silky, and of moderate length. His violet eyes peer out from beneath his small brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: He was born in the west. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Attractive, Immigrant. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Norman Sutton, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 27000 cp. Golden pearl (120 gp). Black opal (400 gp). Malachite (5 gp). 1 Half-Plate. 1 Buckler. 1 Half-Plate. 1 Breastplate.


Social Check DCs


William Wharton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He dislikes all the random violence that takes place in the east. He takes great joy in being the best Architect in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

William Wharton, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 14 (+2)18 (+4)
Skills Intimidation +7, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Rock crystal (40 gp).


Social Check DCs


Ernest Warwick, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak, and he perpetually has his quarterstaff ready. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ernest hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Ugly, Forgetful. Bonds: Enemies, Nature. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Ernest Warwick, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 200 gp.


Social Check DCs


Ralf Gentry, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: To get a good night's sleep; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Family, Enemies, Religious. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Ralf Gentry, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Simon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He has white hair. His eyes are brown and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Simon studied abroad. A gifted student he started as a Carpenter, but he got bored and became a Fletcher. He became a Fletcher soon after.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Poor, Job. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Simon Winterbourne, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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