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NPC Generator

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Advanced [show]


Anselm Richie, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, green cloak. His hair is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better world.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Ideals: Athletic, Gifted. Flaws: Racist, Fearful. Bonds: Military, Adventurer. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Anselm Richie, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Citrine (40 gp). Golden yellow topaz (700 gp). White pearl (110 gp).


Social Check DCs


Peter Stanley, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. His red hair is still thick. His blue eyes peer out from beneath his deerstalker tan hat.

Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Peter's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Peter Stanley, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp. Moss agate (14 gp). Peridot (50 gp). Violet garnet (1000 gp).


Social Check DCs


Ralf Clare, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His blonde hair is knotted and matted. His blue eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Ralf studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Ralf never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He seems to be bored by most things; and he is content

Ideals: Disciplined, Gifted. Flaws: Fearful, Mundane. Bonds: In love. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Ralf Clare, Male Human Wizard 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1200 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Manfred Benson, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and brown robe with the hood down. He is portly but not overly obese. His auburn hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 5 years later his spouse died after the birth of his son. Heartbroken, Manfred never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new carpenter responsibilities is difficult

Flaws: Ugly. Bonds: Job, Rich, In love, Military. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Manfred Benson, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Buckler.


Social Check DCs


Gerald Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Adventurer, Nature, Poor. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Cumberbatch, Male Human Paladin 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 pp.


Social Check DCs

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