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NPC Generator

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Advanced [show]


Hubert Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown shirt with thin violet vertical stripes and pastel pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Persistence. Flaws: Emotional. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Dumph, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He sports a flattop hair cut. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Gerard hails from a village terrorized by giants. In his 15th year, his parents were killed by a giants raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business; and money/treasure

Ideals: Persistence. Flaws: Selfish. Bonds: Enemies, Job, Rich. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Kimberly, Male Human Druid 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 8 (-1)9 (-1)
Skills Arcana +5, Performance +2
Senses Passive Perception 9
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Deep blue spinel (800 gp). Freshwater pearl (8 gp). Pink pearl (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the east, but his parents moved at a very young age to the north. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Regain custody of his daughter; and he has money and likes to spend it

Flaws: Impulsive. Bonds: Has a crush, Immigrant, Rich, Family. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Norman Cooper, Male Human Warlock 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)17 (+3) 5 (-3)12 (+1)
Skills Insight -1, Stealth +0
Senses Passive Perception 7
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerard Washington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His moppish chestnut hair is in a traditional bowl cut. His ears are large.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying sister.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Military, Immigrant. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Gerard Washington, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 31000 sp.


Social Check DCs


Godfrey Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his golden hair up. His blue unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Flaws: Disease, Hedonist, Fearful, Antagonistic. Bonds: Rich. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Clapham, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 18 (+4)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 600 sp. 3 Tanglefoot bags. 4 Alchemist’s fire.


Social Check DCs

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