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NPC Generator

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Advanced [show]


Arnold Deighton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Roofer. He has styled his black hair well, parting it to the right. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south his family was never financially stable. His childhood dream was to be a Baker, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: He seems to be bored by most things.

Ideals: Extrovert. Flaws: Mundane. Bonds: Job, Poor. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Arnold Deighton, Male Human Ranger 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 17 (+3)12 (+1)
Skills Arcana +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Bullseye lantern. 1 Good lock. 1 Silver holy symbol.


Social Check DCs


Theodoric Ryland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears professional attire. His left hand appears badly burned and disfigured. He has wavy brown hair. He has gleaming, smiling hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is a Deep Scion in disguise. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Sellsword and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Theodoric Ryland, Male Human Fighter 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Insight +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp. Star ruby (1300 gp). Red garnet (130 gp). Azurite (16 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a brown poncho over his likewise colored trousers and shirt, he is not a threatening figure. He has dyed his greying silver hair a little too much giving a sharp silver color. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is a Jackalwere in disguise. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer, Nature. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Brandon, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)17 (+3) 16 (+3)9 (-1)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy England, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. His white hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Guy was born on a far southern plains where he grew up under the tutelage of his mother, an expert Slave Trader. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people.

Flaws: Racist, Fearful, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Guy England, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Rich purple corundum (600 gp).


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is an epitome of beauty. He has styled his black hair well, parting it to the left. His skin is flawless and his amber eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Wymar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he wants revenge against orcs

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Poor, Attractive. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Tickle, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp. 1 Half-Plate.


Social Check DCs

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