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Advanced [show]


John Nibley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears silk and lounges about seductively. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Insane, Fearful. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

John Nibley, Male Human Adept 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Bing, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has styled his brown hair well, parting it to the left. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast forest. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy, Fearful. Bonds: Nature, Family. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Bertram Bing, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Diggory Roscoe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears yellow cloth garments or leather armor. His red hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He struck the Animal Trainer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Slave, Job. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Diggory Roscoe, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rhodochrosite (4 gp). Banded agate (4 gp).


Social Check DCs


Geoffrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. His red hair is greasy and uncared for. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly, Depressed, Disease. Bonds: Adventurer. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Geoffrey Ainsley, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


John Gyula, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright blue suits and hats. With bright black hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: A deeply religious man he believes everything happens for a reason. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: John lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to get laid; and to reunite with his absent mother

Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Religious, Family, Has a crush. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

John Gyula, Male Human Adept 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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