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NPC Generator

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Advanced [show]


Gunter Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He has a long blonde beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Extrovert. Bonds: Rich, In love, Religious, Enemies. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Gunter Hayden, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)11 (+0) 14 (+2)7 (-2)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Tourmaline (130 gp). Alexandrite (700 gp).


Social Check DCs


Geoffrey Gentry, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is lengthy. He wears large thick round spectacles.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Gifted. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Geoffrey Gentry, Male Human Bard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dustin Chatham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Insane. Bonds: Religious. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Chatham, Male Human Commoner 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is auburn, silky, and of moderate length. His fierce gray eyes like to dwell on things.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Theodoric Barlow, Male Human Warlock 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Clerebold Brixton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he would like to get married and retire

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Adventurer, Has a crush. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Clerebold Brixton, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs

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