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NPC Generator

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Advanced [show]


Trym Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Actor, but he got bored and became a Merchant. He has drifted from career to career and currently works as a Merchant.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Extrovert. Flaws: Selfish, Ugly. Bonds: Job, Enemies. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Trym Wilberforce, Male Human Commoner 10
Medium (5'0") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 58 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Deception +5, Insight +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 280 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Gentry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His black hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Alex hails from a village terrorized by gnolls. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and to prove his worth to the world

Flaws: Greedy, Impulsive. Bonds: Attractive, Poor, Enemies, Nature. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Gentry, Male Human Wizard 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1200 gp. Alexandrite (1000 gp). Violet garnet (1000 gp).


Social Check DCs


Odo Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a brown tunic with red highlights, and long black pants that bunch up around his shoes. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Bather

Voice: Speaks with squeezed throat

Attributes [hide]

Odo Blakeley, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Brady, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Opinionated. Bonds: Poor, Attractive. Occupation: Bricklayer

Voice: Voice breaks

Attributes [hide]

Ernest Brady, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Sard (40 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Manfred Garfield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Opinionated, Extrovert. Flaws: Secretive. Bonds: Nature, Family. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Garfield, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 18 (+4)12 (+1)
Skills Intimidation +3, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: Amethyst (50 gp). Deep blue spinel (900 gp). Jade (50 gp). 1 Minor magic item.


Social Check DCs

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