Anthony Hayhurst, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears white leather gloves, a white jacket, and tight pants. His blonde hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Anthony and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp.
Henry Gladstone, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy chestnut hair. His ears are large.
Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Nature. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Citrine (30 gp). Rich purple corundum (1600 gp).
Trym Barton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and is well dressed, constantly wearing a grey suit, brown shirt, and black tie. His right leg appears badly burned and disfigured. He wears his blonde hair down. His blue eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the west, certain he would find work there.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Gifted. Bonds: Religious, Family, Immigrant. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Frederick Tattersall, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Barrister uniform. His long brown hair reaches down to his waist. He has gleaming, smiling gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up hammer and armor he uses now. He left for the north, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Opinionated. Bonds: Job, Attractive, Immigrant, Nature. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +7
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a blue coat with green slacks. His silver hair is cut jaggedly and amateurishly. His amber eyes are passionate and lively.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Tailor profession.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Further expansion of business; and to protect his home
Ideals: Athletic. Bonds: Attractive, Job, Poor, Guardian. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Deep green spinel (40 gp). Jasper (80 gp). Black pearl (1600 gp).
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