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NPC Generator

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Advanced [show]


Lance Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.

History: Lance was born the youngest of three triplets. He worked as a nervous Bounty Hunter and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Selfish. Bonds: Poor, Job, Family. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Lance Bradly, Male Human Sorcerer 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp. 3 Thunderstones. 2 Holy water. 2 Holy water.


Social Check DCs


Tim Sheldon, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His hair is black and curly. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Rich. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Tim Sheldon, Male Human Rogue 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 7 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 4 (-3)14 (+2) 17 (+3)8 (-1)
Skills Insight +6, Performance +2
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Balimaar Alton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy black suit. His hair is long and white with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His fierce green eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Balimaar studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants to meet his childhood hero; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist, Gifted. Flaws: Secretive, Greedy. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Balimaar Alton, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Moss agate (8 gp).


Social Check DCs


Guy Weld, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a green scarf. His hair is white, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Guy Weld, Male Human Rogue 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and brown robe with the hood down. He has a moderate pudge and is not very fit. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.

History: Ralf was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and to be a sailor again

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Job, Rich. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Ralf Jacobs, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 16 (+3)9 (-1)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. Silver comb with moonstones (800 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Buckler. 1 Half-Plate.


Social Check DCs

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