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Advanced [show]


Everard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. His white hair is smooth and relatively long. His gray eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Junk Dealer, Everard learned a great deal about his father's area of expertise. In his 14th year, his parents were killed by a brigands raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Everard Winterbourne, Male Human Ranger 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 11 (+0)18 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Drogo Graham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right hand appears badly burned and disfigured. He is bald on top and has large red tufts of hair around his ears. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Insomniac. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Drogo Graham, Male Human Ranger 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Red-brown spinel (80 gp). Aquamarine (1600 gp). Freshwater pearl (14 gp). Hematite (14 gp).


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a yellow suit, white shirt, and pastel tie. His black hair is braided into rings. His eyes are amber and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the north to a Sellsword, Bertram learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Rich, Job. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Bertram Norton, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)16 (+3) 15 (+2)7 (-2)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of magic on his torso. His auburn hair is drawn into a tight pony tail with a card scrunchie. His eyes are violet and beady.

Personality: He dislikes all the random violence that takes place in the south. He receives visions of the future at random moments

History: The child of southern immigrants he idolized his mother. He dropped out of school before completing his studies. He was granted martial powers by his dying sister.

Motivation: To share knowledge with the world; and many illithids want him driven away

Ideals: Pacifist, Gifted, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Rutherford, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Athletics +5, History +5
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 20000 cp.


Social Check DCs


Ralf Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is red and very short. His brown eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of northern immigrants he idolized his father. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has been saving his money to try and buy his brother's freedom.

Motivation: To end his boredom; and marry his brother to traveling adventurers

Flaws: Mundane. Bonds: Attractive, Immigrant, Enemies, Family. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Ralf Kelsey, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)16 (+3) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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