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NPC Generator

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Advanced [show]


Randal Carlton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his scythe ready. He keeps his black hair in a pixie cut. His eyes are a pleasant hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Randal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Randal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Randal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Randal Carlton, Male Human Sorcerer 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 4 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 5 (-3)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Kelsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear yellow pants and tee shirts. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Frederick was born on a far northern desert where he grew up under the tutelage of his mother, an expert Mason. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Impulsive. Bonds: Family, Immigrant. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Kelsey, Male Human Warlock 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1 Antitoxin. 1 Holy water.


Social Check DCs


Frederick Astley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his golden hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Insomniac, Ugly, Depressed. Bonds: Rich, Military. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Frederick Astley, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Manfred Shelby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is red. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Poor, Religious. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Manfred Shelby, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Rolf Tatum, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light blue in addition to tight pants. With a patchy blonde beard and wild blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Job, Mentor. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Rolf Tatum, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)9 (-1) 18 (+4)11 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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