Richard Lindsey, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair, when down, is lengthy. His eyes are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.
History: Richard was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Richard took refuge in the large cave and found the beat up trident and armor he uses now. He has worked as a Beggar like his mother before him.
Motivation: He uses money and sex appeal to get what he needs; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Nature, Job, Rich. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 48 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp. Lapis lazuli (12 gp). Moonstone (80 gp). 1 Minor magic item.
Manfred Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple blue line shooting up and back down. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Stylist, Manfred learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Stylist soon after.
Motivation: To be a Layabout again; and he is unsatisfied with his job
Ideals: Joker. Flaws: Disease. Bonds: Military, Job. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp.
Randal Anderton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. His blonde hair is kept up in a ponytail inside a feathered hat. His violet eyes are passionate and lively.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Shepherd business at a young age. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Gifted. Bonds: Job, Has a crush, Adventurer. Occupation: Shepherd
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 400 gp.
Trym Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy white hair. His fierce green eyes like to dwell on things.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trym hails from a village terrorized by dire rats. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to work out more often; and many dire rats want him driven away
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. Moonstone (60 gp). Black pearl (1600 gp). 1 Minor magic item.
Guy Landon, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered pastel stockings. He carries with him a set of crossbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His long auburn hair reaches down to his waist. His half smiles and gray eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and wants to work out more often
Ideals: Fighting. Flaws: Cynical, Disease. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
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