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NPC Generator

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Advanced [show]


Theodoric Lindsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear blue clothing when he does not wear armor. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. His parents enrolled him in a Warlock school at a young age so that he could practice his psionic talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Gifted, Entrepeneur, Logical. Bonds: Adventurer. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Lindsay, Male Human Warlock 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1000 gp.


Social Check DCs


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His brown hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Roger Quinton, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Lance Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.

Motivation: He is wracked by social anxiety.

Flaws: Insane, Fearful. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Lance Clapham, Male Human Monk 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 16 (+3)7 (-2)
Skills Investigation +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Light wooden shield.


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. With bright chestnut hair and a scraggly beard. He wears large thick round spectacles.

Personality: This man loves music and to teach people music more than just about anything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: John was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Artistic, Optimist. Bonds: Attractive, In love. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

John Wakefield, Male Human Monk 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Shane Denholm, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a yellow tunic with brown highlights, and long tan pants that bunch up around his shoes. His brown hair is cut jaggedly and amateurishly. He has amber eyes and a yellow hat with a brown feather.

Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He takes great joy in being the best Ploughman in town.

History: He was born in a small desert village. His parents enrolled him in a Ranger school at a young age so that he could practice his necromantic talents. He struck the Ploughman job and began his own company from there.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Has a crush, Job, Nature, Adventurer. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Denholm, Male Human Ranger 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)7 (-2) 13 (+1)5 (-3)
Skills Investigation +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Chrysoberyl (150 gp). Coral (150 gp).


Social Check DCs

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