William Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He keeps his long brown hair kept up in a rat tail. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He then took over the family business and is one of the better Unemployed for hire.
Motivation: To be a Beggar again; and further expansion of business
Ideals: Joker, Justice. Flaws: Ugly, Disease. Bonds: Job. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Arnold Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the west to a Stableman, Arnold learned a great deal about his mother's area of expertise. A gifted student he started as a Junk Dealer, but he got bored and became a Stableman. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and sabotage a competitor
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 10000 sp. Banded agate (15 gp). Silver pearl (100 gp). Chrysoprase (20 gp). Azurite (15 gp). 1 Minor magic item.
Dustin Marston, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has wavy blonde hair. His green eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Thomas Myerscough, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Insane. Bonds: Family. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 6 (-2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: Star ruby (1500 gp). 1 Minor magic item.
Chad Remington, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His silver hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Mortician, who enjoyed hunting, Chad was taken on many hunting expeditions. In his 13th year, his parents were killed by a goblins raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 51 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp. Black velvet mask with numerous citrines (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!