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Advanced [show]


Lance Conway, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. He has amber eyes and a tan hat with a grey feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Athletic. Bonds: Attractive, Adventurer, Slave, Rich. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Lance Conway, Male Human Commoner 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Violet garnet (1000 gp). Red spinel (130 gp). Malachite (13 gp).


Social Check DCs


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy auburn hair. He wears an eyepatch.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the east, certain he would find work there.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Immigrant, Adventurer. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Astley, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)7 (-2) 9 (-1)12 (+1)
Skills Insight +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and is wearing colorful clothing, dressed as a Blacksmith. His left hand appears badly burned and disfigured. His white hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Blacksmith in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Doctor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Blacksmith like his father before him.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Flaws: Ugly, Depressed. Bonds: Job, Immigrant, Family. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Godfrey Benson, Male Human Barbarian 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Peter Myerscough, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Attractive, Rich, Job, Slave. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Peter Myerscough, Male Human Barbarian 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)16 (+3) 11 (+0)6 (-2)
Skills Arcana +6, Medicine +3
Senses Passive Perception 10
Languages Common, Giant, Orc, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Stanton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with feathered hat. He has moderate length blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the large cave and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Shepherd

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Stanton, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 8 (-1)7 (-2)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Citrine (50 gp).


Social Check DCs

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