Cory Brady, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His blonde hair is cut short. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: He is greedy; and wants to raise his children well
Flaws: Ugly. Bonds: Rich, Enemies, Family, Slave. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 300 gp. 1 Everburning torch. 4 Tanglefoot bags. 1 Thunderstones. 7 Acid flasks.
Miles Walcott, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He sports yellow clothing, slightly heavier than average wear. He has shaved his head bald. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.
Motivation: Revenge; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 2 Tanglefoot bags. 5 Acid flasks. 3 Smokesticks.
Trey Bradley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male has a large brown mantle and cape that has been intricately interwoven into his green robe. He is tall, broad shouldered and powerfully built. His white hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Mercenary, but he got bored and became a Cook. He struck the Cook job and began his own company from there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Debt. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. Carnelian (30 gp). Chalcedony (30 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Thomas Van Es, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a axe. His long silver hair reaches down to his waist. His ears are large.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.
History: He was raised in a desert tribe. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Flaws: Ugly, Emotional. Bonds: Adventurer, Nature, Slave. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 38 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Guy Shipley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a tan shirt with thin green vertical stripes and yellow pants, marred by beers. He keeps his long black hair kept up in a rat tail. His amber eyes are slightly larger than normal.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the east, but his parents moved at a very young age to the north. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, In love. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!