Anthony Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair has been sun bleached extensively. He wears an eyepatch.
Personality: This man loves painting and to teach people painting more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south to a Barkeep, Anthony learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 8 years.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 700 sp. Chalcedony (50 gp). Bloodstone (50 gp). Alexandrite (200 gp).
John Merton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of death around his neck, and a hammer on his belt. His moppish black hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich southern family. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in John's homeland. John decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Philantrophist, Joker. Bonds: Immigrant, Rich. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 4000 sp.
Conrad Kitchur, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. He has styled his red hair well, parting it to the right. His eyes are blue and beady.
Personality: He is mildly Human supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the east, but his parents moved at a very young age to the south. Cursed with unlife at a very young age, Conrad has worked very hard to control his curse. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Human people.
Ideals: Optimist. Flaws: Ugly, Racist, Disease. Bonds: Immigrant. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 40000 sp.
Cory Reed, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His silver hair is knotted and matted. His eyes are a pleasant green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Cory was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Nothing but the best is good enough for him; and he wants revenge against dire rats
Ideals: Disciplined, Impeccable. Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Unemployed
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 3000 sp. Red spinel (150 gp). Red garnet (150 gp).
Everard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears just a brown suit. He is an epitome of beauty. His hair is long and white with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Shepherd.
Motivation: An old rival family wants him found; and further expansion of business
Flaws: Addict. Bonds: Attractive, Job, Immigrant, Family. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!