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Advanced [show]


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He wears a colorful flower in his golden hair. His eyes, though not visible through his cowl, are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Tattersall, Male Human Paladin 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 8 (-1)17 (+3)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 sp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Roger Graeme, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. He has a hunchback. He has a long white beard with little hanging trinkets. His thin eyebrows rest above his beady green eyes.

Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Farmer, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the ruined castle and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Roger Graeme, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 16 (+3)11 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 13
Languages Common, Celestial, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south. His first spouse was a Doctor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Philantrophist. Flaws: Emotional. Bonds: Adventurer, Family, Immigrant. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Peter Asheton, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)7 (-2) 14 (+2)13 (+1)
Skills Deception +3, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Smoky quartz (70 gp). Fire opal (500 gp). Silver pearl (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of greatswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair has been sun bleached extensively. He has hazel eyes and a brown hat with a grey feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions.

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Religious. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Don Gresham, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)7 (-2) 13 (+1)16 (+3)
Skills Arcana +0, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Golden yellow topaz (600 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Kendall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is generally well dressed albeit a few years behind the times. His hair is red, silky, and of moderate length. His eyes, though not visible through his cowl, are gray.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: Jocelyn was born the youngest of three triplets. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Guardian, Family. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Jocelyn Kendall, Male Human Commoner 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic, Goblin, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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