William Gyula, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: William hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Enemies, In love. Occupation: Apothecary
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item.
Dustin Heiser, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black trousers with grey and black striped suspenders. He wears various colorful collared shirts. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling hazel eyes.
Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Poor, Religious. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Everburning torch. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Holy water.
Roger Coombs, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. His hair is short and brown. His fierce amber eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.
History: He was born in a small forest village. Like his mother and his brother before him, after school he went straight into learning to become a Bather. He struck the Bather job and began his own company from there.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Disciplined, Gifted. Bonds: Adventurer, Nature, Job. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 10000 cp. 1 Minor magic item.
John Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his blonde hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 4 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Joker. Bonds: Attractive, Military, Immigrant, Enemies. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Terran, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Cory Nibley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is black, silky, and of moderate length. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Addict, Fearful. Bonds: Adventurer, Attractive. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!