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NPC Generator

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Advanced [show]


Simon Kensley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His blonde hair is long and unkept. He has gleaming, smiling blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Simon Kensley, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Odo Tyndall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear white pants and tee shirts. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Justice. Flaws: Ugly, Secretive, Disease. Bonds: Nature. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Odo Tyndall, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Eye agate (12 gp). Malachite (12 gp).


Social Check DCs


Rolf Denholm, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His hazel unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Assassin, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Disease, Depressed. Bonds: Adventurer, Poor, Religious. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Rolf Denholm, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10 pp. 1 Climber’s kit. 1 Silver holy symbol. 1 Crowbar.


Social Check DCs


Gunter Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is white. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Gunter Tindall, Male Human Warlock 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)4 (-3) 17 (+3)9 (-1)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Large well-done wool tapestry (600 gp). Solid gold idol (1000 gp).


Social Check DCs


Drogo Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is thinning but still full. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: Born in the west to a Glassblower, Drogo learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Drogo Chatham, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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