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NPC Generator

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Advanced [show]


Miles Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His golden hair is cut jaggedly and amateurishly. He has violet eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. Miles was born on a far western island where he grew up under the tutelage of his father, an expert Marshal. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Flaws: Racist, Ugly. Bonds: Immigrant, Adventurer, Religious. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Miles Heiser, Male Human Barbarian 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 54 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Rich purple corundum (400 gp). Smoky quartz (50 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his pastel robe and has his monstrous two handed axe always slung over his shoulder. His black hair is lengthy. His eyes are likewise brown.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Addict. Bonds: Mentor, Adventurer. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Arnold Easton, Male Human Barbarian 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)9 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Manfred Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown tunic with pastel highlights, and long black pants that bunch up around his shoes. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are gray and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He now owns his own business.

Motivation: Human compassion; and wants a kiss

Ideals: Disciplined, Gifted. Flaws: Ugly, Racist. Bonds: Job, Has a crush. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Manfred Cholmondeley, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 11000 cp.


Social Check DCs


Godfrey Acton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. He wears a colorful flower in his brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Sellsword. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Sellsword.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Family, Immigrant. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Godfrey Acton, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anthony Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His tied-back hair is auburn. His green eyes peer out from beneath his broad black hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. One day when Anthony was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Anthony was heart-stricken from the event, and his father started working long hours to provde for them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter.

Flaws: Ugly, Shy, PTSD. Bonds: Poor, Religious, Family. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Anthony Lindsay, Male Human Druid 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Malachite (13 gp). Moonstone (60 gp). 1 Minor magic item.


Social Check DCs

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