Manfred Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear black clothing when he does not wear armor. With a patchy chestnut beard and wild chestnut hair. He has violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable, Fighting. Flaws: Disease. Bonds: Nature, Religious. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 68 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Don Brent, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears bulky brown painted plate armor. He is tall, broad shouldered and powerfully built. His long silver hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the south. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Adventurer, Poor. Occupation: Mortician
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork Uncommon Weapon.
Diggory Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with brown socks and a vest with buckled shoes. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Diggory will drive conversation. He takes great joy in being the best Courier in town.
History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He then took over the family business and is one of the better Courier for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting, Extrovert. Flaws: Ugly, Addict. Bonds: Job. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Hugh Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair, when down, is lengthy. His hazel eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: Born in the north to a Mortician, Hugh learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.
Motivation: Expand his business; and further expansion of business
Ideals: Athletic. Flaws: Shy, Antagonistic, PTSD. Bonds: Job. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Gerard Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His long white hair reaches down to his waist. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Professionalism. Bonds: Attractive, Family, Religious, Enemies. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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