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NPC Generator

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Advanced [show]


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears a blue costume with the symbols of strength on his torso. He has white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Herbalist profession.

History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Disease, Insane. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Don Windsor, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 35000 sp. Black pearl (200 gp). Red spinel (50 gp). Black opal (500 gp). 1 Minor magic item.


Social Check DCs


Bertram Kenley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is still thick. His fierce gray eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his father. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Bertram Kenley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 7 (-2)15 (+2)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2800 sp.


Social Check DCs


Norman Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a greatsword on his belt, and carries greatswords. His chestnut hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: Norman was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Professionalism. Flaws: Depressed, PTSD. Bonds: Attractive. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Norman Harlow, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Tyndall, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. He has shaved his head bald. His gray eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Ugly, Insomniac, Antagonistic, Disease. Bonds: Adventurer. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Geoffrey Tyndall, Male Human Monk 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Trym Ainsley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor, and carries kukris. His hair is short and white. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.

History: He was always a brilliant, if unscrupulous mind. He moved from fad to fad and when he turned 15 he discovered painting. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Gifted, Logical, Artistic. Flaws: Insane. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Ainsley, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 18 (+4)18 (+4)
Skills Insight +6, Investigation +4
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10 pp.


Social Check DCs

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