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Advanced [show]


Charles Copeland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his right hand. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise green. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the east, but his parents moved at a very young age to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Opinionated, Logical, Entrepeneur. Bonds: In love, Attractive, Immigrant. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Charles Copeland, Male Human Ranger 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 400 gp. Rose (30 gp). Amethyst (130 gp). Sardonyx (30 gp).


Social Check DCs


Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white armored body suit, with a simple green line shooting up and back down. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Arnold Budd, Male Human Warlock 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Flaws: Mundane, Shy, Greedy. Bonds: Immigrant, Rich. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Roger Hackney, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2200 sp.


Social Check DCs


Adam Middleton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his shortspear ready. He has done his best to style his white hair to look like a famous performer. His violet eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Adventurer, Has a crush. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Adam Middleton, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Cory Beckwith, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a violet vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying white hair a little too much giving a sharp white color. His blue eyes dart from person to person.

Personality: Eccentric and domineering, Cory will drive conversation. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was raised in a forest tribe. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of gnolls.

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Cory Beckwith, Male Human Aristocrat 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)12 (+1) 14 (+2)12 (+1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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