Trym Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is thinning but still full. He has gleaming, smiling gray eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: Attractive. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: Just what you see.
Hunter Haley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black cloak. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has brown eyes.
Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Retire the richest man in the west; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Impulsive, Mundane. Bonds: Attractive, Religious, Poor. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Odo Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large yellow jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut jaggedly and amateurishly. He has several tiny ruby earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them
History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Architect
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Gomory Walcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. His blonde hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast island. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 6 (-2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. White opal (1300 gp). Carnelian (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Godfrey Ryland, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Shipwright. He is muscular with a powerful set of arms. His auburn hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the south. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He desires power and/or immortality.
Ideals: Pacifist. Flaws: Impulsive. Bonds: Adventurer, Poor, Job. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 15000 sp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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