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NPC Generator

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Advanced [show]


Guy Beckwith, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and retire the richest man in the north

Ideals: Persistence, Entrepeneur. Flaws: Insomniac. Bonds: Mentor, Slave. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Beckwith, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hugh Reid, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail, and sports empty pouches on his belt. His chestnut hair and beard is wavy and long. His green eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Hugh was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Joker, Artistic, Logical. Bonds: Adventurer, Job. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Hugh Reid, Male Human Bard 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a deerstalker hat to hide his balding. He has brown eyes and a black hat with a tan feather.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small plains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss; and he desires power and/or immortality

Flaws: Insane. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Drogo Gracey, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 16 (+3)18 (+4)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


Adam Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Adam was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: To be a Spice Merchant again.

Ideals: Athletic, Persistence. Bonds: Religious, Enemies, Job. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Adam Huxley, Male Human Expert 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Don Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a brown and green robe with the hood down. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny sapphire earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Don Ainsworth, Male Human Aristocrat 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)8 (-1) 18 (+4)17 (+3)
Skills Deception +6, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Iolite (80 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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