Arnold Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered green stockings. He is physically well-built. His hair is blonde and curly. His eyes, though not visible through his cowl, are violet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He comes from a rich eastern family. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and expand his business
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Rich, Job. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp.
Trym Shipley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His silver hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better kind of golem.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Philantrophist, Logical. Flaws: Insomniac. Bonds: Adventurer, Nature, Job. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Dean Preston, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His auburn hair is heavily combed to the right. His blue eyes have a joyful gleam in them most of the time.
Personality: This man loves painting and to teach people painting more than just about anything. He is obsessed with finding treasure.
History: Dean hails from a village terrorized by illithids. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and a deep hatred of illithids
Ideals: Artistic. Flaws: Fearful. Bonds: Immigrant, Adventurer, Enemies, Family. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp.
Hubert Rowley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a yellow and pastel handkerchief worn on his right side. He has red hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his music dream.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic, Artistic. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Tailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. 4 Thunderstones. 3 Holy water. 4 Antitoxin.
Bertram Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy grey suit. He wears a top hat to cover his moderate length black hair. He wears a mask on his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
