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NPC Generator

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Advanced [show]


Drogo Bradly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Adventurer, Rich. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Bradly, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 4 (-3)14 (+2)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. Star rose quartz (50 gp). 1 Banded mail. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Patrick Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His deerstalker hat is riddled with cuts and holes. His green eyes peer out from beneath his deerstalker grey hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Patrick Blakeley, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Everly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and dresses well, typically a more casual-formal manner. His left leg appears badly burned and disfigured. With bright black hair and a scraggly beard. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Everard Everly, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp. Aquamarine (1000 gp). Amethyst (110 gp).


Social Check DCs


William Heiser, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, white shirt, and blue tie. He carries with him a set of scythes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is kept up in a ponytail inside a Stetson hat. He has hazel eyes and a grey hat with a white feather.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east to a Painter, William learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Painter.

Motivation: He'd like to take his coworkers down a peg; and to be a laborer again

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

William Heiser, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Odo Adley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Optimist, Gifted. Bonds: Rich. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Odo Adley, Male Human Monk 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. Aquamarine (1400 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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