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NPC Generator

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Advanced [show]


Anthony Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has a slight overbite and is overall scrawny. He has dyed his greying golden hair a little too much giving a sharp golden color. His green eyes peer out from beneath his Stetson blue hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised by priests from a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Disease. Bonds: In love, Religious, Mentor. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Anthony Hamilton, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)8 (-1) 16 (+3)12 (+1)
Skills Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries a battered lance and tarnished greatsword as well. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Military, Poor. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Guy Wentworth, Male Human Commoner 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Henry Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He keeps his silver hair in a pixie cut. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Artistic. Bonds: Family, Adventurer, Rich. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Henry Bradshaw, Male Human Warrior 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 82 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Balimaar Clinton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and red with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small desert village. In his 15th year, his parents were killed by a gnolls raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Enemies. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Balimaar Clinton, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 6 Acid flasks. 4 Holy water. 2 Tanglefoot bags.


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of longswords on his belt, each one with a jet on the hilt. He has moderate length silver hair. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of southern immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Healer.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Rich, Immigrant, Job. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Trym Atterton, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 30000 cp. Blue quartz (14 gp). Rose (30 gp).


Social Check DCs

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