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Advanced [show]


Bertram Brandon, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He is bald on top and has large black tufts of hair around his ears. His fierce green eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. A gifted student he started as a Miner, but he got bored and became a Ploughman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and he is greedy

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Bertram Brandon, Male Human Sorcerer 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points -2 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 5 (-3)14 (+2) 13 (+1)15 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 pp. Alexandrite (500 gp). Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs


Everard Cornish, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is well dressed, but even with his fine clothing he looks run-down. His right hand appears badly burned and disfigured. His brown hair is styled in orderly dreadlocks. His brown eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Optimist, Artistic. Bonds: Rich, Enemies. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Everard Cornish, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Balimaar Wesley, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has a moderate pudge and is not very fit. He keeps his black hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and a strong sense of loyalty to human people

Ideals: Philantrophist, Fighting, Entrepeneur. Flaws: Racist. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Wesley, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Cooper, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Weaver uniform. His hair is greying and his face has many wrinkles. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lance was born in the west. At a young age he loved to build and create. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lance's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Lance Cooper, Male Human Adept 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Celestial
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Alexandre Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats, and he perpetually has his axe ready. His long black hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend

Ideals: Fighting, Extrovert, Justice, Impeccable. Bonds: Adventurer, Rich. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Alexandre Kimberley, Male Human Sorcerer 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2800 sp. Chrysoprase (70 gp). Eye agate (14 gp). 2 Holy water.


Social Check DCs

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