Drogo Pickering, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a pastel cloak and cross-gartered grey stockings. His head has been shaved. He has a dull look in his hazel eyes.
Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: A powerful slaver made him what he is. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many gnolls want him driven away; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 200 gp.
Alex Blakely, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Locksmith mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Disease. Bonds: Job, Enemies, Rich. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Citrine (80 gp). Jasper (80 gp). Golden yellow topaz (600 gp).
Thomas Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a grey top hat and grey clothes. He has a slight overbite and is overall scrawny. His black hair is styled in orderly dreadlocks. His ears are large.
Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a wizard, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.
Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Mentor, Nature, Enemies. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Cory Weston, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tan painted combat armor at almost all times. His hair is auburn and curly. His gray eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he has a crush on the local fisher
Flaws: Disease. Bonds: Adventurer, Military, Has a crush. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Kyle Graeme, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His black hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a mountains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Nature, Debt. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
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