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Advanced [show]


Theodoric Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan small hat and tan clothes. His silver hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined. Flaws: Addict, Depressed. Bonds: Military, Religious, Mentor. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Stapleton, Male Human Barbarian 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)7 (-2) 15 (+2)15 (+2)
Skills Deception +4, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Norman Berkeley, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp. 1 Thunderstones. 1 Everburning torch. 3 Alchemist’s fire.


Social Check DCs


Justin Astley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy. He has hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Justin lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his daughter

Ideals: Passionate, Justice, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Astley, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries shields. He keeps his long blonde hair kept up in a rat tail. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Trym will drive conversation. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Trym Clayden, Male Human Druid 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 500 gp.


Social Check DCs


Drogo Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is greasy and uncared for. His green eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Rich, Religious, Adventurer. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Drogo Blyth, Male Human Bard 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 60000 cp.


Social Check DCs

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