Richard Clayton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. He keeps his red hair in a flapper bob. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Miner, his father struggled to pay the bills. Richard was born on a far western mountains where he grew up under the tutelage of his father, an expert Mortician. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of dire rats; and revenge
Ideals: Fighting. Bonds: Enemies, Nature, Poor, Immigrant. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Bloodstone (50 gp). Malachite (16 gp). Black pearl (500 gp). Tiger eye turquoise (16 gp). Iolite (50 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Halsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by giants. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: A deep hatred of giants; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Rich, Nature, Religious, Enemies. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 24000 cp. 2 Tanglefoot bags. 7 Acid flasks. 3 Antitoxin. 1 Everburning torch.
Ralf Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his top violet hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Marshal, but he was a colossal failure. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.
Motivation: He seems to be bored by most things.
Flaws: Mundane. Bonds: Family, Enemies, Job. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Half-Plate. 1 Full Plate.
Trym Dudley, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His hair is silver, silky, and of moderate length. His eyes are a pleasant violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trym was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a crush on the local Baker; and he's in love
Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 34000 sp.
Gunter Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears brown cloth garments or leather armor. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Religious, Enemies. Occupation: Masseuse
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 18 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 6 (-2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Rhodochrosite (4 gp). Aquamarine (1100 gp). Sardonyx (70 gp). Lapis lazuli (4 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!