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NPC Generator

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Advanced [show]


Norman Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His brown hair is thinning but still full. His thin eyebrows rest above his beady brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Stylist

Voice: Pirate accent

Attributes [hide]

Norman Copeland, Male Human Wizard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 4000 sp.


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue trousers with violet and black striped suspenders. He wears various colorful collared shirts. He wears his black hair up in a very large beehive style do. This brown eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: Born in the west to a Bowyer, John learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Bowyer.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and further expansion of business

Flaws: Ugly, Disease, Fearful. Bonds: Job, Rich. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

John Gresham, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 48000 sp. Sard (60 gp). Eye agate (4 gp). Amethyst (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Landon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His red hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered writing. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and he is content

Ideals: Artistic. Flaws: Mundane, Antagonistic. Bonds: Attractive, Family. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Trym Landon, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Nicholas Walcott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky green painted plate armor. He wears his chestnut hair down. His eyes are blue and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Nicholas's homeland. Nicholas decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Ideals: Opinionated, Fighting. Flaws: Fearful. Bonds: Immigrant. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Nicholas Walcott, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Don Anderton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His hair is chestnut, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Miller, who enjoyed hunting, Don was taken on many hunting expeditions. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Attractive, Immigrant, Adventurer, Nature. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Don Anderton, Male Human Sorcerer 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs

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