Gunter Ramsay, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long auburn beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a beggar and was forced into it by his family
Flaws: Hedonist, Lazy, Disease. Bonds: Rich, Family, Enemies. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
Possessions: Just what you see.
Adelard Axton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His hair is red, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.
History: Born in the north his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Cynical, Addict. Bonds: Attractive, Poor, Nature, Adventurer. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jade (80 gp). Star rose quartz (70 gp). Sardonyx (70 gp). 1 Darkwood Shield.
Don Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Immigrant, Family. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Eye agate (11 gp). Sardonyx (20 gp). Fiery yellow corundum (700 gp). Black opal (700 gp). 1 Minor magic item.
Bernard Ashton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear ponchos typically of a light red in addition to tight pants. His chestnut hair is braided into rings. His eyes are violet and catlike.
Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Bernard lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the east
Ideals: Gifted, Entrepeneur. Flaws: Disease, Fearful. Bonds: Family. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp.
Trym Tickle, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Weaver for hire.
Motivation: To pay off his debts; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Job, Debt. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 400 gp. Deep blue spinel (200 gp).
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