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Advanced [show]


Lance Cotton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He usually wears his green robe and has his scimitar always slung over his shoulder. His long red hair is drawn into a two foot long braid. His brown eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Shy, Disease, Insomniac. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Lance Cotton, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 13000 sp. Red-brown spinel (150 gp). Chrysoprase (20 gp).


Social Check DCs


Manfred Whitby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. He has moderate length blonde hair. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Whitby, Male Human Sorcerer 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Ainsley, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears baggy black pantaloons and a white scarf. He sports a long blonde beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Simon began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Ainsley, Male Human Expert 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 40 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 5 (-3)12 (+1)
Skills Arcana +4, Survival +0
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Sutton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears baggy tan pantaloons and a white scarf, and a wedding ring on his left hand. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are brown and beady.

Personality: Calm and collected, he is a well trained Sage. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the large cave and found the beat up lance and armor he uses now. He became a Sage soon after.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly, Selfish. Bonds: In love, Job, Nature. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Miles Sutton, Male Human Druid 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp.


Social Check DCs


Roger Blyth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars, marred by sweets. His black hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.

History: He was raised in a forest tribe. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Family, Nature. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Roger Blyth, Male Human Bard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. Chrysoprase (20 gp). Hematite (12 gp). Aquamarine (600 gp).


Social Check DCs

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