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NPC Generator

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Advanced [show]


Ernest Shirley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His long black hair is drawn into a two foot long braid. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Gifted, Persistence. Bonds: Poor, Attractive, Adventurer. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ernest Shirley, Male Human Rogue 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a violet cloak and cross-gartered grey stockings. His black hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He dislikes all the random violence that takes place in the south. He is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered painting. He was granted necromantic powers by his dying brother.

Motivation: To pay off his debts.

Ideals: Pacifist, Gifted, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Gomory Graeme, Male Human Warlock 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)9 (-1) 6 (-2)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Alexandre Royston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His chestnut hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Lycanthrope in disguise. In his youth he was a Hunter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Insane, PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Royston, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2600 sp.


Social Check DCs


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Roofer, his father struggled to pay the bills. A freak accident while working with his Roofer father left him crippled. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he has a crush on the local roofer

Flaws: Disease, Antagonistic. Bonds: Poor, Job, Has a crush. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Lance Weld, Male Human Monk 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)7 (-2) 16 (+3)16 (+3)
Skills Religion +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Deep green spinel (130 gp). Violet garnet (1100 gp).


Social Check DCs


Hugh Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his broad green hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Shoemaker job and began his own company from there.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Military. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Hugh Moreno, Male Human Ranger 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 50000 cp. Silver chalice with lapis lazuli gems (70 gp). Finely wrought small gold bracelet (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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