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NPC Generator

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Advanced [show]


Simon Dalton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west to a Bounty Hunter, Simon learned a great deal about his father's area of expertise. After coming to the age of reason, Simon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 12 years.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Guardian. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Simon Dalton, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.


Social Check DCs


Gilbert Browning, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He has a large red mantle and cape that has been intricately interwoven into his grey robe. His blonde hair is matted, messy, and big. His eyes, though not visible through his cowl, are brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Dyer in town.

History: The child of a Painter, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Dyer job and began his own company from there.

Motivation: To be a Painter again; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Gilbert Browning, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)15 (+2) 14 (+2)16 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Silver ewer (20 gp). A roughly beaten golden orb (120 gp). Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs


Gunter Kirby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a black armored body suit, with a simple green line shooting up and back down. His brown hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of giants once and for all.

History: Born in the east to a Guard, Gunter learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Guard. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Expand his business.

Ideals: Logical. Flaws: Emotional. Bonds: Enemies, Job. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Kirby, Male Human Paladin 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 89 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 pp.


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His black hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: Tim hails from a village terrorized by gnolls. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: He wants revenge against gnolls; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Tim Mitchell, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theodoric Clare, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has worked as a Performer like his mother before him.

Motivation: He's repulsed by the PC; and doesn't want to be a performer and was forced into it by his family

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Slave, Job. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Theodoric Clare, Male Human Cleric 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 500 gp. Golden yellow topaz (400 gp).


Social Check DCs

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