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NPC Generator

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Advanced [show]


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). He wears his brown hair up in a very large beehive style do. His half smiles and blue eyes are beguiling and draw you in.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

John Thorpe, Male Human Aristocrat 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +2

Possessions: 100 gp. Zircon (20 gp). Amethyst (120 gp).


Social Check DCs


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy red beard and wild red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves music and to teach people music more than just about anything. When he's not drinking or sleeping the drinks off, he's doing music.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Painter and found it very stressful. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Arnold Brady, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 6 (-2)15 (+2) 7 (-2)14 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Barkeep, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Impeccable. Flaws: Shy. Bonds: Poor. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Charles Vance, Male Human Adept 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)4 (-3) 10 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Azurite (14 gp). Rhodochrosite (14 gp). Banded agate (14 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Ernest Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He wears his hair in dreadlocks. His violet eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Fighting. Flaws: Cynical, Fearful, Insane. Bonds: Job. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Ernest Ainsley, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 7 (-2)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1300 sp.


Social Check DCs


Anselm Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Anselm was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered dancing. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Anselm Dudley, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs

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