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Advanced [show]


Anthony Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. His hair is always cut to a buzz. He has a dull look in his violet eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anthony took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: A deep hatred of goblins; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Nature, Family, Enemies. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Anthony Harrington, Male Human Barbarian 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (800 gp). 1 Minor magic item.


Social Check DCs


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Marshal uniform. He carries a battered spear and tarnished crossbow as well. He wears a small hat to hide his balding. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with his god.

History: He was born on a small isolated farm. A gifted student he started as a Miner, but he got bored and became a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Religious, Nature. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Charles Abram, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Henry Walpole, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a black vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. His hair is blonde and curly. His eyes are a pleasant gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: He has money and likes to spend it; and doesn't want to be a bounty hunter and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Henry Walpole, Male Human Expert 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Henry Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to cover his moderate length silver hair. His eyes are likewise green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a desert tribe. A freak accident while working with his Miller mother left him crippled. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Family, Nature. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Henry Bradshaw, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)8 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 15000 cp. Eye agate (15 gp). Blue quartz (15 gp). Coral (120 gp). Jasper (80 gp).


Social Check DCs


Godfrey Barney, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His top hat is riddled with cuts and holes. His eyes are a pleasant gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 3 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by goblins. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Revenge.

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Immigrant, Enemies. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Godfrey Barney, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: Red spinel (40 gp). 1 Minor magic item.


Social Check DCs

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